Second, choose the hermit background.Īs a Witch you gain the following class features. First, make Wisdom your highest ability score, followed by Charisma. You can make a witch quickly by following these suggestions. Perhaps your character is even haunted by a particular spirit, and seeks a way to control or be rid of it. How did your character come to be an adventurer? It could be that he or she was a pariah in their community due to contact with the other side, cast out and forced to fend for him or herself. What is your relationship with spirits and magic? Is there a measure of mutual respect? Superstition is also a good trigger for a fascination with witchcraft. Maybe witchcraft is a tradition in the area, or your character comes from an area rife with a ghostly past. When deciding on the witch class, think about what led your character to tap into the magic of the natural world. In this philosophy, each soul is tied to something close to it in the physical world – a body, an object, or a location that was important to it when it was alive. Others, from the circle of blood, for example, believe in a more intimate connection between the physical world and the other side. Some, like the circle of power, believe in a supreme energy that extends beyond the physical world, weaving together magic and the collective conscience of all living things. The circle that a witch joins is the manifestation of a philosophy regarding the nature of spirits. One kind of alliance is the circle that a witch belongs to. As a consequence, witches are often fond of forming alliances. They see other witches as brothers and sisters, and other spellcasters as close cousins. Witches acknowledge that there is a spiritual connection between all things – forces that inexplicably and randomly bind beings and happenings together in a kind of mass, shared fate. Seeing that her work is done, the human walks on her way. The halfling suddenly feels a rush of confidence, and successfully, although precariously, stacks her wares to sell. Sensing the halfling needs help, the human silently commands her unseen companion. The woman looks and sees a halfling shopkeeper stacking her merchandise. A voice whispers in her ear about a nearby feeling of anxiety. The elf takes his payment and walks away.Ī human woman walks down the sunny streets, her white robes seemingly gleaming in the sun. When the spirit is blown backward, a black, red-eyed dog lunges at the evil spirit, and banishes it to the realm from whence it came. The elf casts a spell, somehow more powerful than what is normally seen, blowing the spirit away. After completing a ritual spell of herbs and sticks, the spirit tormenting the child is revealed. He is led to the ailing child, whom he was summoned to help. As soon as he sets foot inside, he is overwhelmed by a sudden chill. With that home safe, the cat moves onto the next home to help its master keep the town safe.Īn elfish man dressed completely in black enters the home of the family that called him. She sees what the cat sees and now knows that the home is free of intruders and evil spirits. Unbeknownst to them, the cat is a vigil for the tiefling. Every night, a black cat can be seen leaving her home and spying into the windows of others. Rumors spread that she is in league with demons. The whole village fears the tiefling woman in the house on the corner.
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